This commit is contained in:
Gerard Gascón 2025-04-24 17:37:25 +02:00
commit 341a877b4a
2338 changed files with 1346408 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class sinMovement : MonoBehaviour
{
[Header("Idle")]
public float idleAngle = 5;
public float idleSpeed = 1;
[Header("Damaged")]
public float damagedAngle=-5;
private float spasm = 0;
[Space(5)]
private bool death = false;
public float deathAngle = 20;
public float deathSpeed = 2;
public float deathDuration = 5;
public BossJointsIK ik;
private float deathSpasm = 0;
bool update = true;
private float startZ = 0;
private void Start()
{
startZ = transform.eulerAngles.z;
}
private float targetZ = 0;
private void FixedUpdate()
{
if (update)
{
if (!death)
targetZ = startZ + Mathf.Sin(Time.time * idleSpeed) * idleAngle - (damagedAngle * spasm);
else
targetZ = startZ + Mathf.Sin(Time.time * deathSpeed) * deathAngle * deathSpasm;
}
}
void Update()
{
if(update)
transform.eulerAngles = Vector3.Lerp(transform.eulerAngles, new Vector3(transform.eulerAngles.x, transform.eulerAngles.y, targetZ), 0.1f);
}
public void HarmSpasm()
{
LeanTween.value(0, 1, 0.01f).setOnUpdate(updateMuscle).setEaseInBack().setOnComplete(relaxMuscle);
}
void updateMuscle(float v)
{
spasm = v;
}
void relaxMuscle()
{
LeanTween.value(1, 0, 0.7f).setOnUpdate(updateMuscle).setEaseOutBack();
}
public void deathJiggle()
{
death = true;
Debug.Log("wiggle");
LeanTween.value(0, 1, 0.2f).setOnUpdate(updateDeath).setEaseLinear().setLoopPingPong();
Invoke(nameof(KO), deathDuration);
}
private void updateDeath(float f)
{
deathSpasm = f;
}
private void KO()
{
update = false;
ik.enabled = false;
ik.joint1.localEulerAngles = new Vector3(0, 0, 40);
ik.joint2.localEulerAngles = new Vector3(-180, 183.4f, 294.512f);
ik.endEffector.localEulerAngles = new Vector3(357, 4.79f, 34.803f);
}
}