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Assets/Scripts/Tools/DialogueSystem/Dialogue.cs
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Assets/Scripts/Tools/DialogueSystem/Dialogue.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "New Character", menuName = "Character")]
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public class Dialogue : ScriptableObject{
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public string characterName;
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[TextArea] public string[] sentences;
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}
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