This commit is contained in:
Gerard Gascón 2025-04-24 17:37:25 +02:00
commit 341a877b4a
2338 changed files with 1346408 additions and 0 deletions

View file

@ -0,0 +1,105 @@
using Cinemachine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CMCameraRail : MonoBehaviour{
[SerializeField] CinemachineVirtualCamera dollyTrackCamera = default;
CinemachineTrackedDolly cameraTrack;
[Space]
[SerializeField] Waypoint[] waypoints = default;
int totalCount;
int currentCount;
bool finished;
bool paused;
float easedPercentBetweenWaypoints;
float speed;
float currentEase;
float percentBetweenWaypoints;
float nextPos;
float lastFieldOfView;
void Awake(){
totalCount = waypoints.Length - 1;
if(dollyTrackCamera != null){
cameraTrack = dollyTrackCamera.GetCinemachineComponent<CinemachineTrackedDolly>();
}
}
// Update is called once per frame
void Update(){
if(!finished && !paused){
Waypoint waypoint = waypoints[currentCount];
if(currentCount == 0){
speed = Time.deltaTime / waypoint.timeBetweenWaypoints * waypoint.endWaypoint;
percentBetweenWaypoints += speed / waypoint.endWaypoint;
percentBetweenWaypoints = Mathf.Clamp01(percentBetweenWaypoints);
easedPercentBetweenWaypoints = Ease(percentBetweenWaypoints);
nextPos = easedPercentBetweenWaypoints * waypoint.endWaypoint;
}else{
speed = Time.deltaTime / waypoint.timeBetweenWaypoints * (waypoint.endWaypoint - waypoints[currentCount - 1].endWaypoint);
percentBetweenWaypoints += speed / (waypoint.endWaypoint - waypoints[currentCount - 1].endWaypoint);
percentBetweenWaypoints = Mathf.Clamp01(percentBetweenWaypoints);
easedPercentBetweenWaypoints = Ease(percentBetweenWaypoints);
nextPos = waypoints[currentCount - 1].endWaypoint + easedPercentBetweenWaypoints * (waypoint.endWaypoint - waypoints[currentCount - 1].endWaypoint);
}
dollyTrackCamera.m_Lens.FieldOfView = Mathf.Lerp(lastFieldOfView, waypoint.fieldOfView, easedPercentBetweenWaypoints);
if (cameraTrack.m_PathPosition < waypoint.endWaypoint){
cameraTrack.m_PathPosition = nextPos;
}else{
NextWaypoint();
}
}
}
float Ease(float x){
if (waypoints[currentCount].ease){
float a = currentEase + 1;
return Mathf.Pow(x, a) / (Mathf.Pow(x, a) + Mathf.Pow(1 - x, a));
}else{
return x;
}
}
/// <summary> Starts playing the cutscene. </summary>
public void StartRail(){
lastFieldOfView = dollyTrackCamera.m_Lens.FieldOfView;
Waypoint waypoint = waypoints[currentCount];
if (waypoint.startDelay > 0){
paused = true;
StartCoroutine(DelayMovement(waypoint.startDelay));
}
currentEase = waypoint.ease ? waypoint.easeAmount : 1;
}
void NextWaypoint(){
lastFieldOfView = dollyTrackCamera.m_Lens.FieldOfView;
if (currentCount >= totalCount){
Debug.Log("Finish");
finished = true;
}else{
percentBetweenWaypoints = 0;
currentCount++;
Waypoint waypoint = waypoints[currentCount];
if(waypoint.startDelay > 0){
paused = true;
StartCoroutine(DelayMovement(waypoint.startDelay));
}
currentEase = waypoint.ease ? waypoint.easeAmount : 1;
}
}
IEnumerator DelayMovement(float delay){
yield return new WaitForSeconds(delay);
paused = false;
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6e80df5e5cd6b984396c057f7ce9a9c7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,18 @@
using UnityEngine;
[System.Serializable]
public class Waypoint{
[Min(0)] public float startDelay;
[Header("Easing")]
public bool ease;
[Range(0f, 2f)] public float easeAmount;
[Header("Waypoints")]
[Min(0)] public float timeBetweenWaypoints;
[Min(0)] public int endWaypoint;
[Header("Field of View")]
[Range(1, 179)] public float fieldOfView = 60;
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: cbcbf05409a71c34498aea255a6ba921
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: