init
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Assets/Scripts/Spawner/EnemySpawner.cs
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54
Assets/Scripts/Spawner/EnemySpawner.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EnemySpawner : MonoBehaviour{
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[System.Serializable] enum EnemyType{Cookie, HDD, Turret, Folder, LED, LevelTurret}
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[SerializeField] EnemyType enemy = EnemyType.Cookie;
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[SerializeField, Range(0, 1)] float spawnHeight = 0;
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bool canSpawn;
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void Awake(){
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transform.Find("Cube").gameObject.SetActive(false);
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}
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void Start(){
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canSpawn = ObjectPooler.instance != null;
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}
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public void Spawn(RoomTrigger room){
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if (canSpawn){
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switch (enemy){
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case EnemyType.Cookie:
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CookieController cookie = ObjectPooler.instance.SpawnFromPool("Cookie", new Vector3(transform.position.x, spawnHeight, transform.position.z)).GetComponent<CookieController>();
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room.enemies.Add(cookie.gameObject);
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cookie.room = room;
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break;
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case EnemyType.HDD:
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HardDriveController hdd = ObjectPooler.instance.SpawnFromPool("HDD", new Vector3(transform.position.x, spawnHeight, transform.position.z)).GetComponent<HardDriveController>();
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room.enemies.Add(hdd.gameObject);
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hdd.room = room;
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break;
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case EnemyType.Turret:
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TurretController turret = ObjectPooler.instance.SpawnFromPool("Turret", new Vector3(transform.position.x, spawnHeight, transform.position.z)).GetComponent<TurretController>();
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turret.room = room;
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room.enemies.Add(turret.gameObject);
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break;
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case EnemyType.Folder:
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FolderController folder = ObjectPooler.instance.SpawnFromPool("Folder", new Vector3(transform.position.x, spawnHeight, transform.position.z)).GetComponent<FolderController>();
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folder.room = room;
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room.enemies.Add(folder.gameObject);
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break;
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case EnemyType.LED:
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GusilightController led = ObjectPooler.instance.SpawnFromPool("LED", new Vector3(transform.position.x, spawnHeight, transform.position.z)).GetComponent<GusilightController>();
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led.room = room;
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room.enemies.Add(led.gameObject);
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break;
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case EnemyType.LevelTurret:
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break;
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}
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}
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}
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}
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