init
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341a877b4a
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54
Assets/Scripts/Spawner/EnemySpawner.cs
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54
Assets/Scripts/Spawner/EnemySpawner.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EnemySpawner : MonoBehaviour{
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[System.Serializable] enum EnemyType{Cookie, HDD, Turret, Folder, LED, LevelTurret}
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[SerializeField] EnemyType enemy = EnemyType.Cookie;
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[SerializeField, Range(0, 1)] float spawnHeight = 0;
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bool canSpawn;
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void Awake(){
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transform.Find("Cube").gameObject.SetActive(false);
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}
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void Start(){
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canSpawn = ObjectPooler.instance != null;
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}
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public void Spawn(RoomTrigger room){
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if (canSpawn){
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switch (enemy){
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case EnemyType.Cookie:
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CookieController cookie = ObjectPooler.instance.SpawnFromPool("Cookie", new Vector3(transform.position.x, spawnHeight, transform.position.z)).GetComponent<CookieController>();
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room.enemies.Add(cookie.gameObject);
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cookie.room = room;
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break;
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case EnemyType.HDD:
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HardDriveController hdd = ObjectPooler.instance.SpawnFromPool("HDD", new Vector3(transform.position.x, spawnHeight, transform.position.z)).GetComponent<HardDriveController>();
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room.enemies.Add(hdd.gameObject);
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hdd.room = room;
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break;
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case EnemyType.Turret:
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TurretController turret = ObjectPooler.instance.SpawnFromPool("Turret", new Vector3(transform.position.x, spawnHeight, transform.position.z)).GetComponent<TurretController>();
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turret.room = room;
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room.enemies.Add(turret.gameObject);
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break;
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case EnemyType.Folder:
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FolderController folder = ObjectPooler.instance.SpawnFromPool("Folder", new Vector3(transform.position.x, spawnHeight, transform.position.z)).GetComponent<FolderController>();
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folder.room = room;
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room.enemies.Add(folder.gameObject);
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break;
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case EnemyType.LED:
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GusilightController led = ObjectPooler.instance.SpawnFromPool("LED", new Vector3(transform.position.x, spawnHeight, transform.position.z)).GetComponent<GusilightController>();
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led.room = room;
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room.enemies.Add(led.gameObject);
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break;
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case EnemyType.LevelTurret:
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break;
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}
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}
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}
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}
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11
Assets/Scripts/Spawner/EnemySpawner.cs.meta
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11
Assets/Scripts/Spawner/EnemySpawner.cs.meta
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fileFormatVersion: 2
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guid: 40419aa9ac0ab8d419e5c6707033c74e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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69
Assets/Scripts/Spawner/RoomTrigger.cs
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69
Assets/Scripts/Spawner/RoomTrigger.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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[System.Serializable] public class OnEnter : UnityEvent { }
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public class RoomTrigger : MonoBehaviour{
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[SerializeField] GameObject laser1Object = default;
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[SerializeField] bool laser1 = false;
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[SerializeField] GameObject laser2Object = default;
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[SerializeField] bool laser2 = false;
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[SerializeField] GameObject laser3Object = default;
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[SerializeField] bool laser3 = false;
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[SerializeField] GameObject laser4Object = default;
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[SerializeField] bool laser4 = false;
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[Space]
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[SerializeField] OnEnter onEnter = default;
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bool triggered;
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[HideInInspector] public List<GameObject> enemies;
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GameObject navMesh;
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void Awake(){
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laser1Object.SetActive(false);
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laser2Object.SetActive(false);
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laser3Object.SetActive(false);
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laser4Object.SetActive(false);
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enemies = new List<GameObject>();
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}
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void Start(){
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navMesh = transform.parent.parent.Find("NavigationPrefab").Find("NavMesh").gameObject;
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navMesh.SetActive(false);
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}
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void OnTriggerEnter(Collider col){
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if (col.CompareTag("Player") && !triggered){
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navMesh.SetActive(true);
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if (laser1){
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laser1Object.SetActive(true);
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}
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if (laser2){
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laser2Object.SetActive(true);
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}
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if (laser3){
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laser3Object.SetActive(true);
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}
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if (laser4){
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laser4Object.SetActive(true);
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}
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triggered = true;
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onEnter.Invoke();
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}
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}
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public void Die(GameObject enemy){
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enemies.Remove(enemy);
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if (enemies.Count == 0){
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navMesh.SetActive(false);
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laser1Object.SetActive(false);
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laser2Object.SetActive(false);
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laser3Object.SetActive(false);
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laser4Object.SetActive(false);
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}
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}
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}
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11
Assets/Scripts/Spawner/RoomTrigger.cs.meta
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11
Assets/Scripts/Spawner/RoomTrigger.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: b44aad49036535245b404e0a6d2efd54
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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