This commit is contained in:
Gerard Gascón 2025-04-24 17:37:25 +02:00
commit 341a877b4a
2338 changed files with 1346408 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemySpawner : MonoBehaviour{
[System.Serializable] enum EnemyType{Cookie, HDD, Turret, Folder, LED, LevelTurret}
[SerializeField] EnemyType enemy = EnemyType.Cookie;
[SerializeField, Range(0, 1)] float spawnHeight = 0;
bool canSpawn;
void Awake(){
transform.Find("Cube").gameObject.SetActive(false);
}
void Start(){
canSpawn = ObjectPooler.instance != null;
}
public void Spawn(RoomTrigger room){
if (canSpawn){
switch (enemy){
case EnemyType.Cookie:
CookieController cookie = ObjectPooler.instance.SpawnFromPool("Cookie", new Vector3(transform.position.x, spawnHeight, transform.position.z)).GetComponent<CookieController>();
room.enemies.Add(cookie.gameObject);
cookie.room = room;
break;
case EnemyType.HDD:
HardDriveController hdd = ObjectPooler.instance.SpawnFromPool("HDD", new Vector3(transform.position.x, spawnHeight, transform.position.z)).GetComponent<HardDriveController>();
room.enemies.Add(hdd.gameObject);
hdd.room = room;
break;
case EnemyType.Turret:
TurretController turret = ObjectPooler.instance.SpawnFromPool("Turret", new Vector3(transform.position.x, spawnHeight, transform.position.z)).GetComponent<TurretController>();
turret.room = room;
room.enemies.Add(turret.gameObject);
break;
case EnemyType.Folder:
FolderController folder = ObjectPooler.instance.SpawnFromPool("Folder", new Vector3(transform.position.x, spawnHeight, transform.position.z)).GetComponent<FolderController>();
folder.room = room;
room.enemies.Add(folder.gameObject);
break;
case EnemyType.LED:
GusilightController led = ObjectPooler.instance.SpawnFromPool("LED", new Vector3(transform.position.x, spawnHeight, transform.position.z)).GetComponent<GusilightController>();
led.room = room;
room.enemies.Add(led.gameObject);
break;
case EnemyType.LevelTurret:
break;
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
[System.Serializable] public class OnEnter : UnityEvent { }
public class RoomTrigger : MonoBehaviour{
[SerializeField] GameObject laser1Object = default;
[SerializeField] bool laser1 = false;
[SerializeField] GameObject laser2Object = default;
[SerializeField] bool laser2 = false;
[SerializeField] GameObject laser3Object = default;
[SerializeField] bool laser3 = false;
[SerializeField] GameObject laser4Object = default;
[SerializeField] bool laser4 = false;
[Space]
[SerializeField] OnEnter onEnter = default;
bool triggered;
[HideInInspector] public List<GameObject> enemies;
GameObject navMesh;
void Awake(){
laser1Object.SetActive(false);
laser2Object.SetActive(false);
laser3Object.SetActive(false);
laser4Object.SetActive(false);
enemies = new List<GameObject>();
}
void Start(){
navMesh = transform.parent.parent.Find("NavigationPrefab").Find("NavMesh").gameObject;
navMesh.SetActive(false);
}
void OnTriggerEnter(Collider col){
if (col.CompareTag("Player") && !triggered){
navMesh.SetActive(true);
if (laser1){
laser1Object.SetActive(true);
}
if (laser2){
laser2Object.SetActive(true);
}
if (laser3){
laser3Object.SetActive(true);
}
if (laser4){
laser4Object.SetActive(true);
}
triggered = true;
onEnter.Invoke();
}
}
public void Die(GameObject enemy){
enemies.Remove(enemy);
if (enemies.Count == 0){
navMesh.SetActive(false);
laser1Object.SetActive(false);
laser2Object.SetActive(false);
laser3Object.SetActive(false);
laser4Object.SetActive(false);
}
}
}

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