This commit is contained in:
Gerard Gascón 2025-04-24 17:37:25 +02:00
commit 341a877b4a
2338 changed files with 1346408 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyFrisbie : MonoBehaviour, IPooledObject{
[SerializeField, Range(0, 5f)] float damageVelocityThreshold = 1.5f;
[Space]
[SerializeField] float speed = 10;
Rigidbody rb;
[SerializeField] Transform frisbie = default;
float heightVelocity;
float velocity;
PlayerController player;
void Awake(){
rb = GetComponent<Rigidbody>();
player = FindObjectOfType<PlayerController>();
}
// Start is called before the first frame update
public void OnObjectSpawn(){
rb.velocity = Vector3.zero;
rb.AddForce(transform.forward.normalized * speed, ForceMode.Impulse);
}
void FixedUpdate(){
velocity = rb.velocity.magnitude;
float positionToGo = Mathf.SmoothDamp(frisbie.localPosition.y, -1 + velocity / speed, ref heightVelocity, .1f);
frisbie.localPosition = new Vector3(0, positionToGo, 0);
}
void OnCollisionEnter(Collision col){
if (col.gameObject.CompareTag("Player")){
if(velocity > damageVelocityThreshold){
player.Damage(1);
gameObject.SetActive(false);
ObjectPooler.instance.SpawnFromPool("EnemyDiskBreak", transform.position);
}
}
}
}