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Gerard Gascón 2025-04-24 17:37:25 +02:00
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using UnityEngine;
using System;
/// <summary>
/// Draws the field/property ONLY if the compared property compared by the comparison type with the value of comparedValue returns true.
/// Based on: https://forum.unity.com/threads/draw-a-field-only-if-a-condition-is-met.448855/
/// </summary>
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = true)]
public class DrawIfAttribute : PropertyAttribute
{
#region Fields
public string comparedPropertyName { get; private set; }
public object comparedValue { get; private set; }
public DisablingType disablingType { get; private set; }
public Comparator comparisonMethod { get; private set; }
/// <summary>
/// Types of comperisons.
/// </summary>
public enum DisablingType
{
ReadOnly = 2,
DontDraw = 3
}
public enum Comparator
{
Equal=0,
NotEqual=1
}
#endregion
/// <summary>
/// Only draws the field only if a condition is met. Supports enum and bools.
/// </summary>
/// <param name="comparedPropertyName">The name of the property that is being compared (case sensitive).</param>
/// <param name="comparedValue">The value the property is being compared to.</param>
/// <param name="disablingType">The type of disabling that should happen if the condition is NOT met. Defaulted to DisablingType.DontDraw.</param>
public DrawIfAttribute(string comparedPropertyName, object comparedValue, DisablingType disablingType = DisablingType.ReadOnly, Comparator comparisonMethod=Comparator.Equal)
{
this.comparedPropertyName = comparedPropertyName;
this.comparedValue = comparedValue;
this.disablingType = disablingType;
this.comparisonMethod = comparisonMethod;
}
}