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Assets/Scripts/Camera/CineMachineUpdater.cs
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Assets/Scripts/Camera/CineMachineUpdater.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CineMachineUpdater : MonoBehaviour
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{
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Cinemachine.CinemachineVirtualCamera _camera;
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private void Awake()
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{
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_camera = GetComponent<Cinemachine.CinemachineVirtualCamera>();
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_camera.Follow = GameMaster.Instance.player.transform.parent.GetComponentInChildren<WeightedLocation>().transform;
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}
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void setUP()
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{
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_camera.Follow = GameMaster.Instance.player.transform.parent.gameObject.GetComponent<WeightedLocation>().gameObject.transform;
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}
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}
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