This commit is contained in:
Gerard Gascón 2025-04-24 17:37:25 +02:00
commit 341a877b4a
2338 changed files with 1346408 additions and 0 deletions

View file

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Shader "Unlit/Flash_Shader"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_Cols("Columns", Float)=2
_Rows("Rows", Float)=2
}
SubShader
{
Tags { "RenderType" = "Transparent" "Queue" = "Transparent" }
Blend SrcAlpha OneMinusSrcAlpha
Zwrite Off
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
// make fog work
#pragma multi_compile_fog
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float4 uv : TEXCOORD0;
float4 color : COLOR;
float4 custom : TEXCOORD1;
};
struct v2f
{
float2 uv : TEXCOORD0;
UNITY_FOG_COORDS(1)
float4 vertex : SV_POSITION;
float age : TEXCOORD1;
float variance : TEXCOORD2;
float4 color : COLOR;
};
sampler2D _MainTex;
float4 _MainTex_ST;
float _Cols;
float _Rows;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv.xy;
o.color = v.color;
o.age = v.uv.z;
o.variance = v.uv.w;
UNITY_TRANSFER_FOG(o,o.vertex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
// sample the texture
float index = floor(_Time.y+1234*i.variance);
fixed4 col = tex2D(_MainTex, i.uv*float2( 1/_Cols , 1/_Rows) + float2(1/_Cols*(index%(_Cols)), 1/_Rows*floor(index/_Rows)));
// apply fog
UNITY_APPLY_FOG(i.fogCoord, col);
return fixed4(i.color.rgb, i.color.a*col.r);
}
ENDCG
}
}
}