This commit is contained in:
Gerard Gascón 2025-04-24 17:37:25 +02:00
commit 341a877b4a
2338 changed files with 1346408 additions and 0 deletions

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Shader "Unlit/ExplosionErosion_Shader"
{
Properties
{
_Tex("Texture", 2D)="white"{}
_Alpha("Alpha texture", 2D)="white"{}
_Smoke1("Smoke color 1", Color)=(1, 0, 0, 1)
_Smoke2("Smoke color 2", Color)=(0, 1, 0, 1)
[HDR]
_Fire("Fire color", Color)=(1, 1, 0, 1)
_AlphaProgress("Alpha progress", Range(0, 1)) = 0
_FireProgress("Fire progress", Range(0, 2)) = 0
}
SubShader
{
Tags { "RenderType"="Transparent" "Queue"="Transparent" }
Blend SrcAlpha OneMinusSrcAlpha
Zwrite Off
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Pass
{
CGPROGRAM
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#pragma fragment frag
// make fog work
#pragma multi_compile_fog
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#include "Assets/Materials/myInclude.cginc"
struct appdata
{
float4 vertex : POSITION;
float4 uv : TEXCOORD0;
float4 color : COLOR;
float4 custom : TEXCOORD1;
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float4 vertex : SV_POSITION;
float4 color : COLOR;
float age : TEXCOORD1;
float erode : TEXCOORD2;
float fire : TEXCOORD3;
};
sampler2D _Tex;
float4 _Tex_ST;
sampler2D _Alpha;
float4 _Alpha_ST;
float _FireProgress;
float _AlphaProgress;
float4 _Smoke1;
float4 _Smoke2;
float4 _Fire;
float fireWidth = .25f;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv.xy;
o.color = v.color;
o.age = v.uv.z;
o.erode = v.custom.x;
o.fire = v.custom.y;
UNITY_TRANSFER_FOG(o,o.vertex);
return o;
}
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{
_FireProgress = i.fire*2;
float4 tex = tex2D(_Tex, i.uv);
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float4 fireColor = _Fire * max(_FireProgress/2, tex.g* valueStep(tex.g, 2, 1-pow(1-_FireProgress, 3)));
baseColor += fireColor;
_AlphaProgress = i.erode;
float4 alpha = tex2D(_Alpha, i.uv);
alpha *= valueStep(tex.b, 2, _AlphaProgress);
return fixed4(baseColor.rgb, alpha.r);
}
ENDCG
}
}
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Shader "Unlit/ExplosionWave_Shader"
{
Properties
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float4 vertex : POSITION;
float4 uv : TEXCOORD0;
float4 color : COLOR;
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};
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float4 _MainTex_ST;
float _ErodeGlow;
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o.color = v.color;
o.erode = v.uv.z;
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{
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{
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float4 color : COLOR;
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float variance : TEXCOORD2;
float4 color : COLOR;
};
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float4 _MainTex_ST;
float _Cols;
float _Rows;
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o.color = v.color;
o.age = v.uv.z;
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