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Assets/NavMesh/Tests/NavMeshSurfaceModifierVolumeTests.cs
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Assets/NavMesh/Tests/NavMeshSurfaceModifierVolumeTests.cs
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#if UNITY_EDITOR || UNITY_STANDALONE
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using UnityEngine;
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using UnityEngine.AI;
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using UnityEngine.TestTools;
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using NUnit.Framework;
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using System.Collections;
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[TestFixture]
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public class NavMeshSurfaceModifierVolumeTests
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{
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NavMeshSurface surface;
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NavMeshModifierVolume modifier;
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[SetUp]
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public void CreatePlaneAndModifierVolume()
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{
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var go = GameObject.CreatePrimitive(PrimitiveType.Plane);
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surface = go.AddComponent<NavMeshSurface>();
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modifier = new GameObject().AddComponent<NavMeshModifierVolume>();
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}
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[TearDown]
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public void DestroyPlaneAndModifierVolume()
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{
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GameObject.DestroyImmediate(surface.gameObject);
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GameObject.DestroyImmediate(modifier.gameObject);
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}
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[Test]
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public void AreaAffectsNavMeshOverlapping()
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{
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modifier.center = Vector3.zero;
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modifier.size = Vector3.one;
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modifier.area = 4;
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surface.BuildNavMesh();
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var expectedAreaMask = 1 << 4;
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Assert.IsTrue(NavMeshSurfaceTests.HasNavMeshAtOrigin(expectedAreaMask));
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}
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[Test]
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public void AreaDoesNotAffectsNavMeshWhenNotOverlapping()
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{
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modifier.center = 1.1f * Vector3.right;
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modifier.size = Vector3.one;
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modifier.area = 4;
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surface.BuildNavMesh();
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var expectedAreaMask = 1;
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Assert.IsTrue(NavMeshSurfaceTests.HasNavMeshAtOrigin(expectedAreaMask));
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}
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[Test]
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public void BuildUsesOnlyIncludedModifierVolume()
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{
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modifier.center = Vector3.zero;
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modifier.size = Vector3.one;
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modifier.area = 4;
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modifier.gameObject.layer = 7;
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surface.layerMask = ~(1 << 7);
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surface.BuildNavMesh();
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var expectedAreaMask = 1;
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Assert.IsTrue(NavMeshSurfaceTests.HasNavMeshAtOrigin(expectedAreaMask));
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}
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}
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#endif
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