This commit is contained in:
Gerard Gascón 2025-04-24 17:37:25 +02:00
commit 341a877b4a
2338 changed files with 1346408 additions and 0 deletions

View file

@ -0,0 +1,39 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 1
m_Shader: {fileID: -6465566751694194690, guid: 38b9370cfb8df9a429ee5d992944da80, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- Texture2D_1EB0911:
m_Texture: {fileID: 2800000, guid: 6a5e39d5dcf89014e862225b9c33d06c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 681baa8460faf2e4196cd861e97dee27, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_18890525: 180
- _Angle: 180
- _Glossiness: 0
- _Metallic: 0
m_Colors:
- Color_A1E7A266: {r: 1, g: 1, b: 1, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Tint: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 27415158c54b8a74896b4f5421134fb9
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,39 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 12
m_Shader: {fileID: -6465566751694194690, guid: 38b9370cfb8df9a429ee5d992944da80, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- Texture2D_1EB0911:
m_Texture: {fileID: 2800000, guid: 6a5e39d5dcf89014e862225b9c33d06c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: ae3d7293b8d13734e800fd43c13a1392, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_18890525: 180
- _Angle: 180
- _Glossiness: 0
- _Metallic: 0
m_Colors:
- Color_A1E7A266: {r: 1, g: 1, b: 1, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Tint: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 98ad1488b57f7994e811354ddb8ad6eb
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,39 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 123
m_Shader: {fileID: -6465566751694194690, guid: 38b9370cfb8df9a429ee5d992944da80, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- Texture2D_1EB0911:
m_Texture: {fileID: 2800000, guid: 6a5e39d5dcf89014e862225b9c33d06c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: d2b8485a2311a8c46858a8b733d3527f, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_18890525: 90
- _Angle: 270
- _Glossiness: 0
- _Metallic: 0
m_Colors:
- Color_A1E7A266: {r: 1, g: 1, b: 1, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Tint: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 571ad123e7e87f744a8154bde7e5a090
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,39 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 1234
m_Shader: {fileID: -6465566751694194690, guid: 38b9370cfb8df9a429ee5d992944da80, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- Texture2D_1EB0911:
m_Texture: {fileID: 2800000, guid: 6a5e39d5dcf89014e862225b9c33d06c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 6aab363ebc1a3d64d822b576b2628d49, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_18890525: 0
- _Angle: 0
- _Glossiness: 0
- _Metallic: 0
m_Colors:
- Color_A1E7A266: {r: 1, g: 1, b: 1, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Tint: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b7bdde4c2c650a14dbd96b7a70f7812a
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,39 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 124
m_Shader: {fileID: -6465566751694194690, guid: 38b9370cfb8df9a429ee5d992944da80, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- Texture2D_1EB0911:
m_Texture: {fileID: 2800000, guid: 6a5e39d5dcf89014e862225b9c33d06c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: d2b8485a2311a8c46858a8b733d3527f, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_18890525: 180
- _Angle: 180
- _Glossiness: 0
- _Metallic: 0
m_Colors:
- Color_A1E7A266: {r: 1, g: 1, b: 1, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Tint: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: beafadc56539c7f4887e00014645b591
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,39 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 13
m_Shader: {fileID: -6465566751694194690, guid: 38b9370cfb8df9a429ee5d992944da80, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- Texture2D_1EB0911:
m_Texture: {fileID: 2800000, guid: 6a5e39d5dcf89014e862225b9c33d06c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: c96f2c49cc3f17a49990b65dfde66068, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_18890525: 270
- _Angle: 90
- _Glossiness: 0
- _Metallic: 0
m_Colors:
- Color_A1E7A266: {r: 1, g: 1, b: 1, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Tint: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7950a1298b6786e49b10d1394c7780c9
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,39 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 134
m_Shader: {fileID: -6465566751694194690, guid: 38b9370cfb8df9a429ee5d992944da80, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- Texture2D_1EB0911:
m_Texture: {fileID: 2800000, guid: 6a5e39d5dcf89014e862225b9c33d06c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: d2b8485a2311a8c46858a8b733d3527f, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_18890525: 270
- _Angle: 90
- _Glossiness: 0
- _Metallic: 0
m_Colors:
- Color_A1E7A266: {r: 1, g: 1, b: 1, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Tint: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a27a27f10be0cb54ab8d25a67067aada
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,39 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 14
m_Shader: {fileID: -6465566751694194690, guid: 38b9370cfb8df9a429ee5d992944da80, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- Texture2D_1EB0911:
m_Texture: {fileID: 2800000, guid: 6a5e39d5dcf89014e862225b9c33d06c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: ae3d7293b8d13734e800fd43c13a1392, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_18890525: 270
- _Angle: 90
- _Glossiness: 0
- _Metallic: 0
m_Colors:
- Color_A1E7A266: {r: 1, g: 1, b: 1, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Tint: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b5bf6a369dab99e409d8037662b91722
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,39 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 2
m_Shader: {fileID: -6465566751694194690, guid: 38b9370cfb8df9a429ee5d992944da80, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- Texture2D_1EB0911:
m_Texture: {fileID: 2800000, guid: 6a5e39d5dcf89014e862225b9c33d06c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 681baa8460faf2e4196cd861e97dee27, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_18890525: 90
- _Angle: 270
- _Glossiness: 0
- _Metallic: 0
m_Colors:
- Color_A1E7A266: {r: 1, g: 1, b: 1, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Tint: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3a37ae4909310a34e8b85b3468c8de4c
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,39 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 23
m_Shader: {fileID: -6465566751694194690, guid: 38b9370cfb8df9a429ee5d992944da80, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- Texture2D_1EB0911:
m_Texture: {fileID: 2800000, guid: 6a5e39d5dcf89014e862225b9c33d06c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: ae3d7293b8d13734e800fd43c13a1392, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_18890525: 90
- _Angle: 270
- _Glossiness: 0
- _Metallic: 0
m_Colors:
- Color_A1E7A266: {r: 1, g: 1, b: 1, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Tint: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a4e8688990ad7504e9b62370e5284bbd
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,39 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 234
m_Shader: {fileID: -6465566751694194690, guid: 38b9370cfb8df9a429ee5d992944da80, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- Texture2D_1EB0911:
m_Texture: {fileID: 2800000, guid: 6a5e39d5dcf89014e862225b9c33d06c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: d2b8485a2311a8c46858a8b733d3527f, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_18890525: 0
- _Angle: 0
- _Glossiness: 0
- _Metallic: 0
m_Colors:
- Color_A1E7A266: {r: 1, g: 1, b: 1, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Tint: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 98dd607f1f375244fb70dbfc754d1d88
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,39 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 24
m_Shader: {fileID: -6465566751694194690, guid: 38b9370cfb8df9a429ee5d992944da80, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- Texture2D_1EB0911:
m_Texture: {fileID: 2800000, guid: 6a5e39d5dcf89014e862225b9c33d06c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: c96f2c49cc3f17a49990b65dfde66068, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_18890525: 180
- _Angle: 0
- _Glossiness: 0
- _Metallic: 0
m_Colors:
- Color_A1E7A266: {r: 1, g: 1, b: 1, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Tint: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1d8bafbc7593a0a4bb7e47307529a8f0
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,39 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 3
m_Shader: {fileID: -6465566751694194690, guid: 38b9370cfb8df9a429ee5d992944da80, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- Texture2D_1EB0911:
m_Texture: {fileID: 2800000, guid: 6a5e39d5dcf89014e862225b9c33d06c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 681baa8460faf2e4196cd861e97dee27, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_18890525: 0
- _Angle: 0
- _Glossiness: 0
- _Metallic: 0
m_Colors:
- Color_A1E7A266: {r: 1, g: 1, b: 1, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Tint: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: bb944af19c1dd5b45b54d03e0e25e465
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,39 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 34
m_Shader: {fileID: -6465566751694194690, guid: 38b9370cfb8df9a429ee5d992944da80, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- Texture2D_1EB0911:
m_Texture: {fileID: 2800000, guid: 6a5e39d5dcf89014e862225b9c33d06c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: ae3d7293b8d13734e800fd43c13a1392, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_18890525: 0
- _Angle: 0
- _Glossiness: 0
- _Metallic: 0
m_Colors:
- Color_A1E7A266: {r: 1, g: 1, b: 1, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Tint: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 649cd08fc6c09e94bb18610727e84e81
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,39 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 4
m_Shader: {fileID: -6465566751694194690, guid: 38b9370cfb8df9a429ee5d992944da80, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- Texture2D_1EB0911:
m_Texture: {fileID: 2800000, guid: 6a5e39d5dcf89014e862225b9c33d06c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 681baa8460faf2e4196cd861e97dee27, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_18890525: 270
- _Angle: 90
- _Glossiness: 0
- _Metallic: 0
m_Colors:
- Color_A1E7A266: {r: 1, g: 1, b: 1, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Tint: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6fed82e4a6331404691388e74ce1d026
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because one or more lines are too long

View file

@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 38b9370cfb8df9a429ee5d992944da80
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}

View file

@ -0,0 +1,62 @@
Shader "Custom/rotating_Shader"
{
Properties
{
_Color("Color", Color) = (1,1,1,1)
_Tint("Tint", Color) = (1, 1, 1, 1)
_MainTex("Albedo (RGB)", 2D) = "white" {}
_Glossiness("Smoothness", Range(0,1)) = 0.5
_Metallic("Metallic", Range(0,1)) = 0.0
_Angle("Angle", Range(0, 360)) = 0.0
}
SubShader
{
Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalRenderPipeline"}
LOD 200
CGPROGRAM
// Physically based Standard lighting model, and enable shadows on all light types
#pragma surface surf Standard fullforwardshadows
// Use shader model 3.0 target, to get nicer looking lighting
#pragma target 3.0
sampler2D _MainTex;
struct Input
{
float2 uv_MainTex;
};
half _Glossiness;
half _Metallic;
fixed4 _Color;
fixed4 _Tint;
float _Angle;
// Add instancing support for this shader. You need to check 'Enable Instancing' on materials that use the shader.
// See https://docs.unity3d.com/Manual/GPUInstancing.html for more information about instancing.
// #pragma instancing_options assumeuniformscaling
UNITY_INSTANCING_BUFFER_START(Props)
// put more per-instance properties here
UNITY_INSTANCING_BUFFER_END(Props)
void surf(Input IN, inout SurfaceOutputStandard o)
{
float2 myUVs;
_Angle = (_Angle * 2 * 3.141592) / 360;
myUVs.x = (IN.uv_MainTex.x - 0.5f)*cos(_Angle) - (IN.uv_MainTex.y - 0.5f)*sin(_Angle) + 0.5f;
myUVs.y = (IN.uv_MainTex.x - 0.5f)*sin(_Angle) + (IN.uv_MainTex.y - 0.5f)*cos(_Angle) + 0.5f;
// Albedo comes from a texture tinted by color
fixed4 c = tex2D(_MainTex, myUVs) * _Color * _Tint;
o.Albedo = c.rgb;
// Metallic and smoothness come from slider variables
o.Metallic = _Metallic;
o.Smoothness = _Glossiness;
o.Alpha = c.a;
}
ENDCG
}
FallBack "Diffuse"
}

View file

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: f31da0678d9d13e4eb619f6b3f86007f
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant: