init
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Assets/Materials/PostProcessing/Unlit_shaderTest.mat
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Assets/Materials/PostProcessing/Unlit_shaderTest.mat
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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m_PrefabInstance: {fileID: 0}
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m_Name: Unlit_shaderTest
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m_ShaderKeywords:
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m_LightmapFlags: 4
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m_TexEnvs:
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m_Scale: {x: 1, y: 1}
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m_BuildTextureStacks: []
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