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67
Assets/Materials/HexWall/HexWall_Mat.mat
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67
Assets/Materials/HexWall/HexWall_Mat.mat
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8
Assets/Materials/HexWall/HexWall_Mat.mat.meta
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146
Assets/Materials/HexWall/HexWall_Shader.shader
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146
Assets/Materials/HexWall/HexWall_Shader.shader
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Shader "Unlit/HexWall_Shader"
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{
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Properties
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{
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CGPROGRAM
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// make fog work
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float _PulseSpeed;
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);
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//border
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fixed4 borderTex = tex2D(_BorderTex, i.uv2);
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fixed3 col =
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pulseColor * (1 - edgeTex.r) * _PulseOpacity
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+ edgeColor * _EdgeOpacity;
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float opacity = borderTex.g;
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return fixed4(col, opacity);
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}
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ENDCG
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}
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}
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}
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9
Assets/Materials/HexWall/HexWall_Shader.shader.meta
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9
Assets/Materials/HexWall/HexWall_Shader.shader.meta
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Loading…
Add table
Add a link
Reference in a new issue