init
This commit is contained in:
commit
341a877b4a
2338 changed files with 1346408 additions and 0 deletions
65
Assets/Materials/Boss/bossFace_shader.shader
Normal file
65
Assets/Materials/Boss/bossFace_shader.shader
Normal file
|
@ -0,0 +1,65 @@
|
|||
Shader "Unlit/bossFace_shader"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_FaceTexture ("Face texture", 2D) = "white" {}
|
||||
_Cols("Columns", Float)=4
|
||||
_Index("Index", Float)=0
|
||||
_Speed("Speed", Float)=1
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags { "RenderType"="Opaque" }
|
||||
LOD 100
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
// make fog work
|
||||
#pragma multi_compile_fog
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float2 uv : TEXCOORD0;
|
||||
UNITY_FOG_COORDS(1)
|
||||
float4 vertex : SV_POSITION;
|
||||
};
|
||||
|
||||
sampler2D _FaceTexture;
|
||||
float4 _FaceTexture_ST;
|
||||
|
||||
float _Cols;
|
||||
float _Index;
|
||||
float _Speed;
|
||||
|
||||
v2f vert (appdata v)
|
||||
{
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = v.uv;
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target
|
||||
{
|
||||
_Index = _Index + _Time.y*_Speed;
|
||||
// sample the texture
|
||||
float2 flipBookUV = i.uv*float2(1 / _Cols, 1);
|
||||
flipBookUV.x += ((floor(_Index)%_Cols)*(1/_Cols));
|
||||
fixed4 col = tex2D(_FaceTexture, flipBookUV);
|
||||
return col;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue