init
This commit is contained in:
commit
341a877b4a
2338 changed files with 1346408 additions and 0 deletions
74
Assets/Materials/Boss/Boss_Graph.shadergraph
Normal file
74
Assets/Materials/Boss/Boss_Graph.shadergraph
Normal file
File diff suppressed because one or more lines are too long
10
Assets/Materials/Boss/Boss_Graph.shadergraph.meta
Normal file
10
Assets/Materials/Boss/Boss_Graph.shadergraph.meta
Normal file
|
@ -0,0 +1,10 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3e16f856e87e0574f91bd1e7adff7d72
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
|
29
Assets/Materials/Boss/Boss_Mat.mat
Normal file
29
Assets/Materials/Boss/Boss_Mat.mat
Normal file
|
@ -0,0 +1,29 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Boss_Mat
|
||||
m_Shader: {fileID: -6465566751694194690, guid: 3e16f856e87e0574f91bd1e7adff7d72, type: 3}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- Texture2D_39282AC4:
|
||||
m_Texture: {fileID: 2800000, guid: 0ccf197a0303cbc4d86932d5c1125d41, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats: []
|
||||
m_Colors:
|
||||
- EmissiveCol: {r: 0, g: 0, b: 0, a: 0}
|
||||
m_BuildTextureStacks: []
|
8
Assets/Materials/Boss/Boss_Mat.mat.meta
Normal file
8
Assets/Materials/Boss/Boss_Mat.mat.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 17e8915e5bb211d40931a329999f2be4
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
31
Assets/Materials/Boss/bossFace_Mat.mat
Normal file
31
Assets/Materials/Boss/bossFace_Mat.mat
Normal file
|
@ -0,0 +1,31 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: bossFace_Mat
|
||||
m_Shader: {fileID: 4800000, guid: e70131c2fb7e03f4fa6a1ee5312cec44, type: 3}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _FaceTexture:
|
||||
m_Texture: {fileID: 2800000, guid: a383611908a36c7488e734fd405f81ca, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _Cols: 10
|
||||
- _Index: 0
|
||||
- _Speed: 10
|
||||
m_Colors: []
|
||||
m_BuildTextureStacks: []
|
8
Assets/Materials/Boss/bossFace_Mat.mat.meta
Normal file
8
Assets/Materials/Boss/bossFace_Mat.mat.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c5830c12aba8d494ca07f3d1f3f3b4d9
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
65
Assets/Materials/Boss/bossFace_shader.shader
Normal file
65
Assets/Materials/Boss/bossFace_shader.shader
Normal file
|
@ -0,0 +1,65 @@
|
|||
Shader "Unlit/bossFace_shader"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_FaceTexture ("Face texture", 2D) = "white" {}
|
||||
_Cols("Columns", Float)=4
|
||||
_Index("Index", Float)=0
|
||||
_Speed("Speed", Float)=1
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags { "RenderType"="Opaque" }
|
||||
LOD 100
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
// make fog work
|
||||
#pragma multi_compile_fog
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float2 uv : TEXCOORD0;
|
||||
UNITY_FOG_COORDS(1)
|
||||
float4 vertex : SV_POSITION;
|
||||
};
|
||||
|
||||
sampler2D _FaceTexture;
|
||||
float4 _FaceTexture_ST;
|
||||
|
||||
float _Cols;
|
||||
float _Index;
|
||||
float _Speed;
|
||||
|
||||
v2f vert (appdata v)
|
||||
{
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = v.uv;
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target
|
||||
{
|
||||
_Index = _Index + _Time.y*_Speed;
|
||||
// sample the texture
|
||||
float2 flipBookUV = i.uv*float2(1 / _Cols, 1);
|
||||
flipBookUV.x += ((floor(_Index)%_Cols)*(1/_Cols));
|
||||
fixed4 col = tex2D(_FaceTexture, flipBookUV);
|
||||
return col;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
9
Assets/Materials/Boss/bossFace_shader.shader.meta
Normal file
9
Assets/Materials/Boss/bossFace_shader.shader.meta
Normal file
|
@ -0,0 +1,9 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e70131c2fb7e03f4fa6a1ee5312cec44
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Add table
Add a link
Reference in a new issue