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{
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Properties
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{
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CGPROGRAM
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sampler2D _PulseTex;
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float4 _PulseColor;
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float _PulseIntensity;
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float _PulseSpeed;
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float _PulseTexOffsetScale;
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float _EdgeIntensity;
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float _MinEdgeOpacity;
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float _EdgeSpeed;
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float _EdgePauses;
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float _BorderIntensity;
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{
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);
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float timeDistortion = _MinAnimOpacity+((1-_MinAnimOpacity)*_PulseIntensity*(0.5f*(1.0f + sin(_Time.y*_PulseSpeed +pulseTex.r*_PulseTexOffsetScale-abs(i.vertexLocal.x)*_PulseHorizontalDist*worldScale.x))));
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//edge
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|
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