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Assets/LeanTween/Examples/Scripts/GeneralSequencer.cs
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Assets/LeanTween/Examples/Scripts/GeneralSequencer.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GeneralSequencer : MonoBehaviour {
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public GameObject avatar1;
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public GameObject star;
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public GameObject dustCloudPrefab;
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public float speedScale = 1f;
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public void Start(){
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// Jump up
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var seq = LeanTween.sequence();
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seq.append( LeanTween.moveY( avatar1, avatar1.transform.localPosition.y + 6f, 1f).setEaseOutQuad() );
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// Power up star, use insert when you want to branch off from the regular sequence (this does not push back the delay of other subsequent tweens)
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seq.insert( LeanTween.alpha(star, 0f, 1f) );
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seq.insert( LeanTween.scale( star, Vector3.one * 3f, 1f) );
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// Rotate 360
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seq.append( LeanTween.rotateAround( avatar1, Vector3.forward, 360f, 0.6f ).setEaseInBack() );
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// Return to ground
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seq.append( LeanTween.moveY( avatar1, avatar1.transform.localPosition.y, 1f).setEaseInQuad() );
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// Kick off spiraling clouds - Example of appending a callback method
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seq.append(() => {
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for(int i = 0; i < 50f; i++){
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GameObject cloud = Instantiate(dustCloudPrefab) as GameObject;
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cloud.transform.parent = avatar1.transform;
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cloud.transform.localPosition = new Vector3(Random.Range(-2f,2f),0f,0f);
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cloud.transform.eulerAngles = new Vector3(0f,0f,Random.Range(0,360f));
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var range = new Vector3(cloud.transform.localPosition.x, Random.Range(2f,4f), Random.Range(-10f,10f));
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// Tweens not in a sequence, because we want them all to animate at the same time
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LeanTween.moveLocal(cloud, range, 3f*speedScale).setEaseOutCirc();
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LeanTween.rotateAround(cloud, Vector3.forward, 360f*2, 3f*speedScale).setEaseOutCirc();
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LeanTween.alpha(cloud, 0f, 3f*speedScale).setEaseOutCirc().setDestroyOnComplete(true);
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}
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});
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// You can speed up or slow down the sequence of events
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seq.setScale(speedScale);
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// seq.reverse(); // not working yet
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// Testing canceling sequence after a bit of time
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//LeanTween.delayedCall(3f, () =>
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//{
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// LeanTween.cancel(seq.id);
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//});
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}
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}
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