This commit is contained in:
Gerard Gascón 2025-04-24 17:37:25 +02:00
commit 341a877b4a
2338 changed files with 1346408 additions and 0 deletions

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Shader "Custom/2dUnlitWithFade" {
Properties
{
_Color ("Color Tint", Color) = (1,1,1,1)
_MainTex ("Base (RGB) Alpha (A)", 2D) = "white"
}
Category
{
Lighting Off
ZWrite Off
//ZWrite On // uncomment if you have problems like the sprite disappear in some rotations.
Cull back
Blend SrcAlpha OneMinusSrcAlpha
//AlphaTest Greater 0.001 // uncomment if you have problems like the sprites or 3d text have white quads instead of alpha pixels.
Tags {Queue=Transparent}
SubShader
{
Pass
{
SetTexture [_MainTex]
{
ConstantColor [_Color]
Combine Texture * constant
}
}
}
}
}

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using UnityEngine;
using System.Collections;
using DentedPixel;
public class OldGUIExamplesCS : MonoBehaviour {
public Texture2D grumpy;
public Texture2D beauty;
private float w;
private float h;
private LTRect buttonRect1;
private LTRect buttonRect2;
private LTRect buttonRect3;
private LTRect buttonRect4;
private LTRect grumpyRect;
private LTRect beautyTileRect;
// Use this for initialization
void Start () {
w = Screen.width;
h = Screen.height;
buttonRect1 = new LTRect(0.10f*w, 0.8f*h, 0.2f*w, 0.14f*h );
buttonRect2 = new LTRect(1.2f*w, 0.8f*h, 0.2f*w, 0.14f*h );
buttonRect3 = new LTRect(0.35f*w, 0.0f*h, 0.3f*w, 0.2f*h, 0f );
buttonRect4 = new LTRect(0.0f*w, 0.4f*h, 0.3f*w, 0.2f*h, 1.0f, 15.0f );
grumpyRect = new LTRect(0.5f*w - grumpy.width*0.5f, 0.5f*h - grumpy.height*0.5f, grumpy.width, grumpy.height );
beautyTileRect = new LTRect(0.0f,0.0f,1.0f,1.0f );
LeanTween.move( buttonRect2, new Vector2(0.55f*w, buttonRect2.rect.y), 0.7f ).setEase(LeanTweenType.easeOutQuad);
}
public void catMoved(){
Debug.Log("cat moved...");
}
// Update is called once per frame
void OnGUI () {
GUI.DrawTexture( grumpyRect.rect, grumpy);
Rect staticRect = new Rect(0.0f*w, 0.0f*h, 0.2f*w, 0.14f*h);
if(GUI.Button( staticRect, "Move Cat")){
if(LeanTween.isTweening(grumpyRect)==false){ // Check to see if the cat is already tweening, so it doesn't freak out
Vector2 orig = new Vector2( grumpyRect.rect.x, grumpyRect.rect.y );
LeanTween.move( grumpyRect, new Vector2( 1.0f*Screen.width - grumpy.width, 0.0f*Screen.height ), 1.0f).setEase(LeanTweenType.easeOutBounce).setOnComplete(catMoved);
LeanTween.move( grumpyRect, orig, 1.0f ).setDelay(1.0f).setEase( LeanTweenType.easeOutBounce);
}
}
if(GUI.Button(buttonRect1.rect, "Scale Centered")){
LeanTween.scale( buttonRect1, new Vector2(buttonRect1.rect.width, buttonRect1.rect.height) * 1.2f, 0.25f ).setEase( LeanTweenType.easeOutQuad );
LeanTween.move( buttonRect1, new Vector2(buttonRect1.rect.x-buttonRect1.rect.width*0.1f, buttonRect1.rect.y-buttonRect1.rect.height*0.1f), 0.25f ).setEase(LeanTweenType.easeOutQuad);
}
if(GUI.Button(buttonRect2.rect, "Scale")){
LeanTween.scale( buttonRect2, new Vector2(buttonRect2.rect.width, buttonRect2.rect.height) * 1.2f, 0.25f ).setEase(LeanTweenType.easeOutBounce);
}
staticRect = new Rect(0.76f*w, 0.53f*h, 0.2f*w, 0.14f*h);
if(GUI.Button( staticRect, "Flip Tile")){
LeanTween.move( beautyTileRect, new Vector2( 0f, beautyTileRect.rect.y + 1.0f ), 1.0f ).setEase(LeanTweenType.easeOutBounce);
}
GUI.DrawTextureWithTexCoords( new Rect(0.8f*w, 0.5f*h - beauty.height*0.5f, beauty.width*0.5f, beauty.height*0.5f), beauty, beautyTileRect.rect);
if(GUI.Button(buttonRect3.rect, "Alpha")){
LeanTween.alpha( buttonRect3, 0.0f, 1.0f).setEase(LeanTweenType.easeOutQuad);
LeanTween.alpha( buttonRect3, 1.0f, 1.0f).setDelay(1.0f).setEase( LeanTweenType.easeInQuad);
LeanTween.alpha( grumpyRect, 0.0f, 1.0f).setEase(LeanTweenType.easeOutQuad);
LeanTween.alpha( grumpyRect, 1.0f, 1.0f).setDelay(1.0f).setEase(LeanTweenType.easeInQuad);
}
GUI.color = new Color(1.0f,1.0f,1.0f,1.0f); // Reset to normal alpha, otherwise other gui elements will be effected
if(GUI.Button(buttonRect4.rect, "Rotate")){
LeanTween.rotate( buttonRect4, 150.0f, 1.0f ).setEase(LeanTweenType.easeOutElastic);
LeanTween.rotate( buttonRect4, 0.0f, 1.0f ).setDelay(1.0f).setEase(LeanTweenType.easeOutElastic);
}
GUI.matrix = Matrix4x4.identity;
}
}

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using UnityEngine;
using System.Collections;
using DentedPixel;
public class TestingPunch : MonoBehaviour {
public AnimationCurve exportCurve;
public float overShootValue = 1f;
private LTDescr descr;
void Start () {
//LeanTween.rotateAround(gameObject, gameObject.transform.rotation.eulerAngles, 360f, 5f).setDelay(1f).setEase(LeanTweenType.easeOutBounce);
Debug.Log( "exported curve:" + curveToString(exportCurve) );
}
void Update ()
{
LeanTween.dtManual = Time.deltaTime;
if (Input.GetKeyDown(KeyCode.Q))
{
//LeanTween.scale(this.gameObject, Vector3.one*3f, 1.0f).setEase(LeanTweenType.easeSpring).setUseManualTime(true);
//print("scale punch time independent!");
LeanTween.moveLocalX(gameObject, 5, 1).setOnComplete( () => {
Debug.Log("on complete move local X");
}).setOnCompleteOnStart(true);
GameObject light = GameObject.Find("DirectionalLight");
Light lt = light.GetComponent<Light>();
LeanTween.value(lt.gameObject, lt.intensity, 0.0f, 1.5f)
.setEase(LeanTweenType.linear)
.setLoopPingPong()
.setRepeat(-1)
.setOnUpdate((float val)=>{
lt.intensity = val;
});
}
if (Input.GetKeyDown(KeyCode.S))
{
print("scale punch!");
tweenStatically( this.gameObject );
LeanTween.scale(this.gameObject, new Vector3(1.15f, 1.15f, 1.15f), 0.6f);
LeanTween.rotateAround(this.gameObject, Vector3.forward, -360f, 0.3f).setOnComplete(() =>
{
LeanTween.rotateAround(this.gameObject, Vector3.forward, -360f, 0.4f).setOnComplete(() =>
{
LeanTween.scale(this.gameObject, new Vector3(1f, 1f, 1f), 0.1f);
LeanTween.value(this.gameObject, (v) =>
{
}, 0, 1, 0.3f).setDelay(1);
});
});
}
if (Input.GetKeyDown(KeyCode.T))
{
Vector3[] pts = new Vector3[] {new Vector3(-1f,0f,0f), new Vector3(0f,0f,0f), new Vector3(4f,0f,0f), new Vector3(20f,0f,0f)};
descr = LeanTween.move(gameObject, pts, 15f).setOrientToPath(true).setDirection(1f).setOnComplete( ()=>{
Debug.Log("move path finished");
});
}
if (Input.GetKeyDown(KeyCode.Y)) // Reverse the move path
{
descr.setDirection(-descr.direction);
}
if (Input.GetKeyDown(KeyCode.R))
{
// LeanTween.rotate(this.gameObject, Vector3.one, 1.0f).setEase(LeanTweenType.punch);
LeanTween.rotateAroundLocal(this.gameObject, this.transform.forward, -80f, 5.0f).setPoint(new Vector3(1.25f, 0f, 0f));
print("rotate punch!");
}
if (Input.GetKeyDown(KeyCode.M))
{
// LeanTween.move(this.gameObject, new Vector3(0f,0f,1f), 1.0f).setEase(LeanTweenType.punch);
print("move punch!");
Time.timeScale = 0.25f;
float start = Time.realtimeSinceStartup;
LeanTween.moveX( this.gameObject, 1f, 1f).setOnComplete( destroyOnComp ).setOnCompleteParam( this.gameObject ).setOnComplete( ()=>{
float end = Time.realtimeSinceStartup;
float diff = end - start;
Debug.Log("start:"+start+" end:"+end+" diff:"+diff+" x:"+this.gameObject.transform.position.x);
}).setEase(LeanTweenType.easeInBack).setOvershoot( overShootValue ).setPeriod(0.3f);
}
if (Input.GetKeyDown(KeyCode.C))
{
LeanTween.color( this.gameObject, new Color(1f, 0f, 0f, 0.5f), 1f);
Color to = new Color(Random.Range(0f,1f),0f,Random.Range(0f,1f),0.0f);
GameObject l = GameObject.Find("LCharacter");
LeanTween.color( l, to, 4.0f ).setLoopPingPong(1).setEase(LeanTweenType.easeOutBounce);
}
if (Input.GetKeyDown(KeyCode.E))
{
LeanTween.delayedCall(gameObject,0.3f, delayedMethod).setRepeat(4).setOnCompleteOnRepeat(true).setOnCompleteParam( "hi" );
}
if (Input.GetKeyDown(KeyCode.V))
{
LeanTween.value( gameObject, updateColor, new Color(1.0f,0.0f,0.0f,1.0f), Color.blue, 4.0f );//.setRepeat(2).setLoopPingPong().setEase(LeanTweenType.easeOutBounce);
}
if (Input.GetKeyDown(KeyCode.P))
{
LeanTween.delayedCall(0.05f, enterMiniGameStart).setOnCompleteParam( new object[]{""+5} );
}
if(Input.GetKeyDown(KeyCode.U)){
#if !UNITY_FLASH
LeanTween.value(gameObject, (Vector2 val)=>{
// Debug.Log("tweening vec2 val:"+val);
transform.position = new Vector3(val.x, transform.position.y, transform.position.z);
}, new Vector2(0f,0f), new Vector2(5f,100f), 1f ).setEase(LeanTweenType.easeOutBounce);
GameObject l = GameObject.Find("LCharacter");
Debug.Log("x:"+l.transform.position.x+" y:"+l.transform.position.y);
LeanTween.value(l, new Vector2( l.transform.position.x, l.transform.position.y), new Vector2( l.transform.position.x, l.transform.position.y+5), 1f ).setOnUpdate(
(Vector2 val)=>{
Debug.Log("tweening vec2 val:"+val);
l.transform.position = new Vector3(val.x, val.y, transform.position.z);
}
);
#endif
}
}
static void tweenStatically( GameObject gameObject ){
Debug.Log("Starting to tween...");
LeanTween.value(gameObject, (val)=>{
Debug.Log("tweening val:"+val);
}, 0f, 1f, 1f);
}
void enterMiniGameStart( object val ){
object[] arr = (object [])val;
int lvl = int.Parse((string)arr[0]);
Debug.Log("level:"+lvl);
}
void updateColor( Color c ){
GameObject l = GameObject.Find("LCharacter");
// Debug.Log("new col:"+c);
l.GetComponent<Renderer>().material.color = c;
}
void delayedMethod( object myVal ){
string castBack = myVal as string;
Debug.Log("delayed call:"+Time.time +" myVal:"+castBack);
}
void destroyOnComp( object p ){
GameObject g = (GameObject)p;
Destroy( g );
}
string curveToString( AnimationCurve curve) {
string str = "";
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str += "new Keyframe("+curve[i].time+"f, "+curve[i].value+"f)";
if(i<curve.length-1)
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using UnityEngine;
using System.Collections;
using DentedPixel;
public class TestingRigidbodyCS : MonoBehaviour {
private GameObject ball1;
// Use this for initialization
void Start () {
ball1 = GameObject.Find("Sphere1");
LeanTween.rotateAround( ball1, Vector3.forward, -90f, 1.0f);
LeanTween.move( ball1, new Vector3(2f,0f,7f), 1.0f).setDelay(1.0f).setRepeat(-1);
}
// Update is called once per frame
void Update () {
}
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