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9
Assets/LeanTween/Examples/Archived.meta
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Assets/LeanTween/Examples/Archived/GrumpyCat.jpeg
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84
Assets/LeanTween/Examples/Archived/OldGUIExamplesCS.cs
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Assets/LeanTween/Examples/Archived/OldGUIExamplesCS.cs
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using UnityEngine;
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using System.Collections;
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using DentedPixel;
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public Texture2D beauty;
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// Use this for initialization
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void Start () {
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beautyTileRect = new LTRect(0.0f,0.0f,1.0f,1.0f );
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|
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}
|
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public void catMoved(){
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||||
Debug.Log("cat moved...");
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// Update is called once per frame
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||||
void OnGUI () {
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GUI.DrawTexture( grumpyRect.rect, grumpy);
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}
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|
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232
Assets/LeanTween/Examples/Archived/OldGUIExamplesCS.unity
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232
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Assets/LeanTween/Examples/Archived/SoBeautiful.gif
Normal file
BIN
Assets/LeanTween/Examples/Archived/SoBeautiful.gif
Normal file
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After Width: | Height: | Size: 4 KiB |
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182
Assets/LeanTween/Examples/Archived/TestingPunch.cs
Normal file
182
Assets/LeanTween/Examples/Archived/TestingPunch.cs
Normal file
|
@ -0,0 +1,182 @@
|
|||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using DentedPixel;
|
||||
|
||||
public class TestingPunch : MonoBehaviour {
|
||||
|
||||
public AnimationCurve exportCurve;
|
||||
public float overShootValue = 1f;
|
||||
|
||||
private LTDescr descr;
|
||||
|
||||
void Start () {
|
||||
//LeanTween.rotateAround(gameObject, gameObject.transform.rotation.eulerAngles, 360f, 5f).setDelay(1f).setEase(LeanTweenType.easeOutBounce);
|
||||
Debug.Log( "exported curve:" + curveToString(exportCurve) );
|
||||
}
|
||||
|
||||
void Update ()
|
||||
{
|
||||
LeanTween.dtManual = Time.deltaTime;
|
||||
if (Input.GetKeyDown(KeyCode.Q))
|
||||
{
|
||||
//LeanTween.scale(this.gameObject, Vector3.one*3f, 1.0f).setEase(LeanTweenType.easeSpring).setUseManualTime(true);
|
||||
//print("scale punch time independent!");
|
||||
|
||||
LeanTween.moveLocalX(gameObject, 5, 1).setOnComplete( () => {
|
||||
Debug.Log("on complete move local X");
|
||||
}).setOnCompleteOnStart(true);
|
||||
|
||||
GameObject light = GameObject.Find("DirectionalLight");
|
||||
Light lt = light.GetComponent<Light>();
|
||||
|
||||
LeanTween.value(lt.gameObject, lt.intensity, 0.0f, 1.5f)
|
||||
.setEase(LeanTweenType.linear)
|
||||
.setLoopPingPong()
|
||||
.setRepeat(-1)
|
||||
.setOnUpdate((float val)=>{
|
||||
|
||||
lt.intensity = val;
|
||||
});
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.S))
|
||||
{
|
||||
print("scale punch!");
|
||||
|
||||
tweenStatically( this.gameObject );
|
||||
|
||||
LeanTween.scale(this.gameObject, new Vector3(1.15f, 1.15f, 1.15f), 0.6f);
|
||||
|
||||
LeanTween.rotateAround(this.gameObject, Vector3.forward, -360f, 0.3f).setOnComplete(() =>
|
||||
{
|
||||
LeanTween.rotateAround(this.gameObject, Vector3.forward, -360f, 0.4f).setOnComplete(() =>
|
||||
{
|
||||
LeanTween.scale(this.gameObject, new Vector3(1f, 1f, 1f), 0.1f);
|
||||
|
||||
LeanTween.value(this.gameObject, (v) =>
|
||||
{
|
||||
|
||||
}, 0, 1, 0.3f).setDelay(1);
|
||||
|
||||
});
|
||||
|
||||
});
|
||||
|
||||
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.T))
|
||||
{
|
||||
Vector3[] pts = new Vector3[] {new Vector3(-1f,0f,0f), new Vector3(0f,0f,0f), new Vector3(4f,0f,0f), new Vector3(20f,0f,0f)};
|
||||
descr = LeanTween.move(gameObject, pts, 15f).setOrientToPath(true).setDirection(1f).setOnComplete( ()=>{
|
||||
Debug.Log("move path finished");
|
||||
});
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Y)) // Reverse the move path
|
||||
{
|
||||
descr.setDirection(-descr.direction);
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.R))
|
||||
{
|
||||
// LeanTween.rotate(this.gameObject, Vector3.one, 1.0f).setEase(LeanTweenType.punch);
|
||||
LeanTween.rotateAroundLocal(this.gameObject, this.transform.forward, -80f, 5.0f).setPoint(new Vector3(1.25f, 0f, 0f));
|
||||
print("rotate punch!");
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.M))
|
||||
{
|
||||
// LeanTween.move(this.gameObject, new Vector3(0f,0f,1f), 1.0f).setEase(LeanTweenType.punch);
|
||||
print("move punch!");
|
||||
Time.timeScale = 0.25f;
|
||||
float start = Time.realtimeSinceStartup;
|
||||
LeanTween.moveX( this.gameObject, 1f, 1f).setOnComplete( destroyOnComp ).setOnCompleteParam( this.gameObject ).setOnComplete( ()=>{
|
||||
float end = Time.realtimeSinceStartup;
|
||||
float diff = end - start;
|
||||
Debug.Log("start:"+start+" end:"+end+" diff:"+diff+" x:"+this.gameObject.transform.position.x);
|
||||
}).setEase(LeanTweenType.easeInBack).setOvershoot( overShootValue ).setPeriod(0.3f);
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.C))
|
||||
{
|
||||
LeanTween.color( this.gameObject, new Color(1f, 0f, 0f, 0.5f), 1f);
|
||||
|
||||
Color to = new Color(Random.Range(0f,1f),0f,Random.Range(0f,1f),0.0f);
|
||||
GameObject l = GameObject.Find("LCharacter");
|
||||
LeanTween.color( l, to, 4.0f ).setLoopPingPong(1).setEase(LeanTweenType.easeOutBounce);
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.E))
|
||||
{
|
||||
LeanTween.delayedCall(gameObject,0.3f, delayedMethod).setRepeat(4).setOnCompleteOnRepeat(true).setOnCompleteParam( "hi" );
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.V))
|
||||
{
|
||||
LeanTween.value( gameObject, updateColor, new Color(1.0f,0.0f,0.0f,1.0f), Color.blue, 4.0f );//.setRepeat(2).setLoopPingPong().setEase(LeanTweenType.easeOutBounce);
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.P))
|
||||
{
|
||||
LeanTween.delayedCall(0.05f, enterMiniGameStart).setOnCompleteParam( new object[]{""+5} );
|
||||
}
|
||||
|
||||
if(Input.GetKeyDown(KeyCode.U)){
|
||||
#if !UNITY_FLASH
|
||||
LeanTween.value(gameObject, (Vector2 val)=>{
|
||||
// Debug.Log("tweening vec2 val:"+val);
|
||||
transform.position = new Vector3(val.x, transform.position.y, transform.position.z);
|
||||
}, new Vector2(0f,0f), new Vector2(5f,100f), 1f ).setEase(LeanTweenType.easeOutBounce);
|
||||
|
||||
GameObject l = GameObject.Find("LCharacter");
|
||||
Debug.Log("x:"+l.transform.position.x+" y:"+l.transform.position.y);
|
||||
LeanTween.value(l, new Vector2( l.transform.position.x, l.transform.position.y), new Vector2( l.transform.position.x, l.transform.position.y+5), 1f ).setOnUpdate(
|
||||
(Vector2 val)=>{
|
||||
Debug.Log("tweening vec2 val:"+val);
|
||||
l.transform.position = new Vector3(val.x, val.y, transform.position.z);
|
||||
}
|
||||
|
||||
);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
static void tweenStatically( GameObject gameObject ){
|
||||
Debug.Log("Starting to tween...");
|
||||
LeanTween.value(gameObject, (val)=>{
|
||||
Debug.Log("tweening val:"+val);
|
||||
}, 0f, 1f, 1f);
|
||||
}
|
||||
|
||||
void enterMiniGameStart( object val ){
|
||||
object[] arr = (object [])val;
|
||||
int lvl = int.Parse((string)arr[0]);
|
||||
Debug.Log("level:"+lvl);
|
||||
}
|
||||
|
||||
void updateColor( Color c ){
|
||||
GameObject l = GameObject.Find("LCharacter");
|
||||
// Debug.Log("new col:"+c);
|
||||
l.GetComponent<Renderer>().material.color = c;
|
||||
}
|
||||
|
||||
void delayedMethod( object myVal ){
|
||||
string castBack = myVal as string;
|
||||
Debug.Log("delayed call:"+Time.time +" myVal:"+castBack);
|
||||
}
|
||||
|
||||
void destroyOnComp( object p ){
|
||||
GameObject g = (GameObject)p;
|
||||
Destroy( g );
|
||||
}
|
||||
|
||||
string curveToString( AnimationCurve curve) {
|
||||
string str = "";
|
||||
for(int i = 0; i < curve.length; i++){
|
||||
str += "new Keyframe("+curve[i].time+"f, "+curve[i].value+"f)";
|
||||
if(i<curve.length-1)
|
||||
str += ", ";
|
||||
}
|
||||
return "new AnimationCurve( "+str+" )";
|
||||
}
|
||||
}
|
7
Assets/LeanTween/Examples/Archived/TestingPunch.cs.meta
Normal file
7
Assets/LeanTween/Examples/Archived/TestingPunch.cs.meta
Normal file
|
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|
1280
Assets/LeanTween/Examples/Archived/TestingPunch.unity
Normal file
1280
Assets/LeanTween/Examples/Archived/TestingPunch.unity
Normal file
File diff suppressed because it is too large
Load diff
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21
Assets/LeanTween/Examples/Archived/TestingRigidbodyCS.cs
Normal file
21
Assets/LeanTween/Examples/Archived/TestingRigidbodyCS.cs
Normal file
|
@ -0,0 +1,21 @@
|
|||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using DentedPixel;
|
||||
|
||||
public class TestingRigidbodyCS : MonoBehaviour {
|
||||
|
||||
private GameObject ball1;
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
ball1 = GameObject.Find("Sphere1");
|
||||
|
||||
LeanTween.rotateAround( ball1, Vector3.forward, -90f, 1.0f);
|
||||
|
||||
LeanTween.move( ball1, new Vector3(2f,0f,7f), 1.0f).setDelay(1.0f).setRepeat(-1);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
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defaultReferences: []
|
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icon: {instanceID: 0}
|
1748
Assets/LeanTween/Examples/Archived/TestingRigidbodyCS.unity
Normal file
1748
Assets/LeanTween/Examples/Archived/TestingRigidbodyCS.unity
Normal file
File diff suppressed because it is too large
Load diff
|
@ -0,0 +1,2 @@
|
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fileFormatVersion: 2
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|
|
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!850595691 &4890085278179872738
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m_PrefabAsset: {fileID: 0}
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m_Name: TestingRigidbodyCSSettings
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serializedVersion: 2
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