Astromovida/scripts/effects/lights.gd
Gerard Gascón 18efc36800 init
2025-04-24 17:06:24 +02:00

21 lines
542 B
GDScript

extends Node2D
@export var light1: Sprite2D
@export var light2: Sprite2D
@export var light3: Sprite2D
@export var light4: Sprite2D
# Called when the node enters the scene tree for the first time.
func _ready():
light1.visible = false
light2.visible = false
light3.visible = false
light4.visible = false
func _process(_delta):
light1.visible = Input.is_action_pressed("BTN_1")
light2.visible = Input.is_action_pressed("BTN_2")
light3.visible = Input.is_action_pressed("BTN_3")
light4.visible = Input.is_action_pressed("BTN_4")