Astromovida/addons/sound_manager/music.gd
Gerard Gascón 18efc36800 init
2025-04-24 17:06:24 +02:00

82 lines
2.3 KiB
GDScript

extends "./abstract_audio_player_pool.gd"
var track_history: PackedStringArray = []
func play(resource: AudioStream, position: float = 0.0, volume: float = 0.0, crossfade_duration: float = 0.0, override_bus: String = "") -> AudioStreamPlayer:
stop(crossfade_duration * 2)
var player = get_busy_player_with_resource(resource)
# If the player already exists then just make sure the volume is right (it might have just been fading in or out)
if player != null:
fade_volume(player, player.volume_db, volume, crossfade_duration)
return player
# Otherwise we need to prep another player and handle its introduction
player = prepare(resource, override_bus)
fade_volume(player, -80.0, volume, crossfade_duration)
# Remember this track name
track_history.insert(0, resource.resource_path)
if track_history.size() > 50:
track_history.remove_at(50)
player.call_deferred("play", position)
return player
func is_playing(resource: AudioStream) -> bool:
if resource != null:
return get_busy_player_with_resource(resource) != null
else:
return busy_players.size() > 0
func stop(fade_out_duration: float = 0.0) -> void:
for player in busy_players:
if fade_out_duration <= 0.0:
fade_out_duration = 0.01
fade_volume(player, player.volume_db, -80, fade_out_duration)
func pause(resource: AudioStream = null) -> void:
if resource != null:
var player = get_busy_player_with_resource(resource)
if is_instance_valid(player):
player.stream_paused = true
else:
for player in busy_players:
player.stream_paused = true
func resume(resource: AudioStream = null) -> void:
if resource != null:
var player = get_busy_player_with_resource(resource)
if is_instance_valid(player):
player.stream_paused = false
else:
for player in busy_players:
player.stream_paused = false
func is_track_playing(resource_path: String) -> bool:
for player in busy_players:
if player.stream.resource_path == resource_path:
return true
return false
func get_currently_playing() -> Array[AudioStream]:
var tracks: Array[AudioStream] = []
for player in busy_players:
tracks.append(player.stream)
return tracks
func get_currently_playing_tracks() -> PackedStringArray:
var tracks: PackedStringArray = []
for player in busy_players:
tracks.append(player.stream.resource_path)
return tracks