extends TextureRect @onready var manager = $"../GameManager" @export var press: bool = false @export var hold: bool = false @export var shake: bool = false @export var checkpos: int = 0 # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): if press: if manager.current_event.press_ok[checkpos] == true: visible = false if hold: if manager.current_event.hold_ok[checkpos] == true: visible = false else: visible = true if shake: if manager.current_event.shake_ok[checkpos] <= 0: visible = false