extends Node signal event_completed signal event_failed # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta): if (Input.is_action_just_pressed("ui_accept")): event_completed.emit() if (Input.is_action_just_pressed("ui_cancel")): event_failed.emit()