extends Node2D @export var light1: Sprite2D @export var light2: Sprite2D @export var light3: Sprite2D @export var light4: Sprite2D # Called when the node enters the scene tree for the first time. func _ready(): light1.visible = false light2.visible = false light3.visible = false light4.visible = false func _process(_delta): light1.visible = Input.is_action_pressed("BTN_1") light2.visible = Input.is_action_pressed("BTN_2") light3.visible = Input.is_action_pressed("BTN_3") light4.visible = Input.is_action_pressed("BTN_4")