extends Node2D @onready var on: Sprite2D = $CaraFeliz @onready var powerless: Sprite2D = $CaraTieso @onready var off: Sprite2D = $CaraPanico @export var game_manager: GameManager var lights_out: bool # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): if abs(game_manager.spinner_speed) > 0: _on_face() lights_out = false elif not lights_out: _powerless_face() func _on_lights_out(): lights_out = true _off_face() func _on_face(): on.visible = true powerless.visible = false off.visible = false func _off_face(): on.visible = false powerless.visible = false off.visible = true func _powerless_face(): on.visible = false powerless.visible = true off.visible = false