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24
scripts/input_tester.gd
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24
scripts/input_tester.gd
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extends TextureRect
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@onready var manager = $"../GameManager"
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@export var press: bool = false
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@export var hold: bool = false
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@export var shake: bool = false
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@export var checkpos: int = 0
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if press:
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if manager.current_event.press_ok[checkpos] == true:
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visible = false
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if hold:
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if manager.current_event.hold_ok[checkpos] == true:
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visible = false
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else:
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visible = true
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if shake:
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if manager.current_event.shake_ok[checkpos] <= 0:
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visible = false
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