init
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72
scripts/game_flow.gd
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72
scripts/game_flow.gd
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extends Node
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@onready var manager = $".."
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@onready var vfx = $"../VFX"
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@onready var end_card = load("res://scenes/end_card.tscn")
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@export var crt: CRT
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func mishap1():
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var inst = manager.res_ev01.instantiate()
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manager.insert_event(inst)
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print("mishap 1 triggered")
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func mishap2():
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var inst = manager.res_ev02.instantiate()
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manager.insert_event(inst)
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print("mishap 2 triggered")
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func mishap3():
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var inst = manager.res_ev03.instantiate()
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manager.insert_event(inst)
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print("mishap 3 triggered")
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func mishap4():
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var inst = manager.res_ev04.instantiate()
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manager.insert_event(inst)
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print("mishap 4 triggered")
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func mishap5():
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var inst = manager.res_ev05.instantiate()
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manager.insert_event(inst)
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print("mishap 5 triggered")
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func mishap6():
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var inst = manager.res_ev06.instantiate()
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manager.insert_event(inst)
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print("mishap 6 triggered")
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func mishap7():
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var inst = manager.res_ev07.instantiate()
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manager.insert_event(inst)
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print("mishap 7 triggered")
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func mishap8():
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var inst = manager.res_ev08.instantiate()
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manager.insert_event(inst)
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print("mishap 8 triggered")
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func mishap9():
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var inst = manager.res_ev09.instantiate()
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manager.insert_event(inst)
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print("mishap 9 triggered")
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func mishap10():
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var inst = manager.res_ev10.instantiate()
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manager.insert_event(inst)
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print("mishap 10 triggered")
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func mishap11():
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var inst = manager.res_ev11.instantiate()
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manager.insert_event(inst)
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print("mishap 11 triggered")
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func play_5s_shake():
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if manager.event_running:
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vfx.play("shake 5s")
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func distort(clicks: int):
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crt.enable_distortion(clicks)
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func end_game():
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print("Called end game.")
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get_tree().change_scene_to_packed(end_card)
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