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scripts/events/event_02.gd
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scripts/events/event_02.gd
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extends Node
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# Inputs
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var hold = ["LJ_UP"]
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var press = ["BTN_3"]
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var shake = [] # Needs to be all 4 axis of a stick.
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var shake_b = [] # Fill if a second stick is necessary, uses second pos in shake_ok array.
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# Goals
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var hold_ok = [false] # For hold and press true is considered a success.
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var press_ok = [false]
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var shake_ok = [] # For shake any value below zero is considered a success.
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#Other
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var dialogue = "Ahora mantén la palanca izquierda subida y pulsa el botón de peligro!"
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var time = 10
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