init
This commit is contained in:
commit
18efc36800
161 changed files with 5008 additions and 0 deletions
4
scripts/events/dialog_event_01.gd
Normal file
4
scripts/events/dialog_event_01.gd
Normal file
|
@ -0,0 +1,4 @@
|
|||
extends Node
|
||||
|
||||
var dialogue = "hewwo... hewwo?" # Text to display.
|
||||
var time = 8 # How long it should be on screen.
|
16
scripts/events/event_01.gd
Normal file
16
scripts/events/event_01.gd
Normal file
|
@ -0,0 +1,16 @@
|
|||
extends Node
|
||||
|
||||
# Inputs
|
||||
var hold = []
|
||||
var press = ["BTN_1"]
|
||||
var shake = [] # Needs to be all 4 axis of a stick.
|
||||
var shake_b = [] # Fill if a second stick is necessary, uses second pos in shake_ok array.
|
||||
|
||||
# Goals
|
||||
var hold_ok = [] # For hold and press true is considered a success.
|
||||
var press_ok = [false]
|
||||
var shake_ok = [] # For shake any value below zero is considered a success.
|
||||
|
||||
#Other
|
||||
var dialogue = "Pulsa el botón de panico. Y mantén la dinamo girando o te quedaras sin energia."
|
||||
var time = 10
|
16
scripts/events/event_02.gd
Normal file
16
scripts/events/event_02.gd
Normal file
|
@ -0,0 +1,16 @@
|
|||
extends Node
|
||||
|
||||
# Inputs
|
||||
var hold = ["LJ_UP"]
|
||||
var press = ["BTN_3"]
|
||||
var shake = [] # Needs to be all 4 axis of a stick.
|
||||
var shake_b = [] # Fill if a second stick is necessary, uses second pos in shake_ok array.
|
||||
|
||||
# Goals
|
||||
var hold_ok = [false] # For hold and press true is considered a success.
|
||||
var press_ok = [false]
|
||||
var shake_ok = [] # For shake any value below zero is considered a success.
|
||||
|
||||
#Other
|
||||
var dialogue = "Ahora mantén la palanca izquierda subida y pulsa el botón de peligro!"
|
||||
var time = 10
|
15
scripts/events/event_03.gd
Normal file
15
scripts/events/event_03.gd
Normal file
|
@ -0,0 +1,15 @@
|
|||
extends Node
|
||||
|
||||
var hold = []
|
||||
var press = ["BTN_1", "BTN_2", "BTN_3", "BTN_4"]
|
||||
var shake = ["LJ_UP", "LJ_DOWN", "LJ_LEFT", "LJ_RIGHT"] # Needs to be all 4 axis of a stick.
|
||||
var shake_b = [] # Fill if a second stick is necessary, uses second pos in shake_ok array.
|
||||
|
||||
# Goals
|
||||
var hold_ok = [] # For hold and press true is considered a success.
|
||||
var press_ok = [false, false, false, false]
|
||||
var shake_ok = [12] # For shake any value below zero is considered a success.
|
||||
|
||||
#Other
|
||||
var dialogue = "Pulsa los cuatro botones y menea el motor izquierdo!"
|
||||
var time = 12
|
15
scripts/events/event_04.gd
Normal file
15
scripts/events/event_04.gd
Normal file
|
@ -0,0 +1,15 @@
|
|||
extends Node
|
||||
|
||||
var hold = []
|
||||
var press = []
|
||||
var shake = ["RJ_UP", "RJ_DOWN", "RJ_LEFT", "RJ_RIGHT"] # Needs to be all 4 axis of a stick.
|
||||
var shake_b = [] # Fill if a second stick is necessary, uses second pos in shake_ok array.
|
||||
|
||||
# Goals
|
||||
var hold_ok = [] # For hold and press true is considered a success.
|
||||
var press_ok = []
|
||||
var shake_ok = [20] # For shake any value below zero is considered a success.
|
||||
|
||||
#Other
|
||||
var dialogue = "Menea tambien el motor derecho!"
|
||||
var time = 10
|
15
scripts/events/event_05.gd
Normal file
15
scripts/events/event_05.gd
Normal file
|
@ -0,0 +1,15 @@
|
|||
extends Node
|
||||
|
||||
var hold = []
|
||||
var press = ["BTN_3"]
|
||||
var shake = [] # Needs to be all 4 axis of a stick.
|
||||
var shake_b = [] # Fill if a second stick is necessary, uses second pos in shake_ok array.
|
||||
|
||||
# Goals
|
||||
var hold_ok = [] # For hold and press true is considered a success.
|
||||
var press_ok = [false]
|
||||
var shake_ok = [] # For shake any value below zero is considered a success.
|
||||
|
||||
#Other
|
||||
var dialogue = "Vale. Ahora pulsa el boton de crisis... el izquierdo creo. No, perdon, prueba con el derecho."
|
||||
var time = 10
|
16
scripts/events/event_06.gd
Normal file
16
scripts/events/event_06.gd
Normal file
|
@ -0,0 +1,16 @@
|
|||
extends Node
|
||||
|
||||
# Inputs
|
||||
var hold = ["LJ_UP", "RJ_UP"]
|
||||
var press = ["BTN_2", "BTN_3"]
|
||||
var shake = [] # Needs to be all 4 axis of a stick.
|
||||
var shake_b = [] # Fill if a second stick is necessary, uses second pos in shake_ok array.
|
||||
|
||||
# Goals
|
||||
var hold_ok = [false, false] # For hold and press true is considered a success.
|
||||
var press_ok = [false, false]
|
||||
var shake_ok = [] # For shake any value below zero is considered a success.
|
||||
|
||||
#Other
|
||||
var dialogue = "Ahora manten las dos palancas hacia arriba y pulsa los botones de crisis!"
|
||||
var time = 8
|
16
scripts/events/event_07.gd
Normal file
16
scripts/events/event_07.gd
Normal file
|
@ -0,0 +1,16 @@
|
|||
extends Node
|
||||
|
||||
# Inputs
|
||||
var hold = ["LJ_LEFT", "RJ_RIGHT"]
|
||||
var press = ["BTN_1"]
|
||||
var shake = [] # Needs to be all 4 axis of a stick.
|
||||
var shake_b = [] # Fill if a second stick is necessary, uses second pos in shake_ok array.
|
||||
|
||||
# Goals
|
||||
var hold_ok = [false, false] # For hold and press true is considered a success.
|
||||
var press_ok = [false]
|
||||
var shake_ok = [] # For shake any value below zero is considered a success.
|
||||
|
||||
#Other
|
||||
var dialogue = "Mueve las palancas a la izquierda y derecha, y pulsa el botón de panico!"
|
||||
var time = 10
|
16
scripts/events/event_08.gd
Normal file
16
scripts/events/event_08.gd
Normal file
|
@ -0,0 +1,16 @@
|
|||
extends Node
|
||||
|
||||
# Inputs
|
||||
var hold = []
|
||||
var press = []
|
||||
var shake = ["RJ_UP", "RJ_DOWN", "RJ_LEFT", "RJ_RIGHT"] # Needs to be all 4 axis of a stick.
|
||||
var shake_b = [] # Fill if a second stick is necessary, uses second pos in shake_ok array.
|
||||
|
||||
# Goals
|
||||
var hold_ok = [] # For hold and press true is considered a success.
|
||||
var press_ok = []
|
||||
var shake_ok = [999] # For shake any value below zero is considered a success.
|
||||
|
||||
#Other
|
||||
var dialogue = "Menea el motor derecho, RAPIDO!"
|
||||
var time = 6
|
16
scripts/events/event_09.gd
Normal file
16
scripts/events/event_09.gd
Normal file
|
@ -0,0 +1,16 @@
|
|||
extends Node
|
||||
|
||||
# Inputs
|
||||
var hold = ["LJ_UP"]
|
||||
var press = ["BTN_1"]
|
||||
var shake = ["RJ_UP", "RJ_DOWN", "RJ_LEFT", "RJ_RIGHT"] # Needs to be all 4 axis of a stick.
|
||||
var shake_b = [] # Fill if a second stick is necessary, uses second pos in shake_ok array.
|
||||
|
||||
# Goals
|
||||
var hold_ok = [false, false] # For hold and press true is considered a success.
|
||||
var press_ok = [false]
|
||||
var shake_ok = [12] # For shake any value below zero is considered a success.
|
||||
|
||||
#Other
|
||||
var dialogue = "Mantén la palanca izquierda arriba, menea la derecha y pulsa el boton de panico!"
|
||||
var time = 10
|
15
scripts/events/event_10.gd
Normal file
15
scripts/events/event_10.gd
Normal file
|
@ -0,0 +1,15 @@
|
|||
extends Node
|
||||
# Inputs
|
||||
var hold = []
|
||||
var press = []
|
||||
var shake = ["LJ_UP", "LJ_DOWN", "LJ_LEFT", "LJ_RIGHT"] # Needs to be all 4 axis of a stick.
|
||||
var shake_b = ["RJ_UP", "RJ_DOWN", "RJ_LEFT", "RJ_RIGHT"] # Fill if a second stick is necessary, uses second pos in shake_ok array.
|
||||
|
||||
# Goals
|
||||
var hold_ok = [] # For hold and press true is considered a success.
|
||||
var press_ok = []
|
||||
var shake_ok = [999, 999] # For shake any value below zero is considered a success.
|
||||
|
||||
#Other
|
||||
var dialogue = "Dale a los dos motores, se nos estan rompiendo!!"
|
||||
var time = 8
|
15
scripts/events/event_11.gd
Normal file
15
scripts/events/event_11.gd
Normal file
|
@ -0,0 +1,15 @@
|
|||
extends Node
|
||||
# Inputs
|
||||
var hold = []
|
||||
var press = []
|
||||
var shake = ["LJ_UP", "LJ_DOWN", "LJ_LEFT", "LJ_RIGHT"] # Needs to be all 4 axis of a stick.
|
||||
var shake_b = ["RJ_UP", "RJ_DOWN", "RJ_LEFT", "RJ_RIGHT"] # Fill if a second stick is necessary, uses second pos in shake_ok array.
|
||||
|
||||
# Goals
|
||||
var hold_ok = [] # For hold and press true is considered a success.
|
||||
var press_ok = []
|
||||
var shake_ok = [999, 999] # For shake any value below zero is considered a success.
|
||||
|
||||
#Other
|
||||
var dialogue = "PULSALO TODO MALDITA SEA, TODO!!"
|
||||
var time = 8
|
Loading…
Add table
Add a link
Reference in a new issue