This commit is contained in:
Gerard Gascón 2025-04-24 17:06:24 +02:00
commit 18efc36800
161 changed files with 5008 additions and 0 deletions

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extends Node
@onready var leftEngine: Sprite2D = $MotorIzquierdo
@onready var rightEngine: Sprite2D = $MotorDerecho
var leftPowerLevel: float
var currentLeftPowerLevel: float
var rightPowerLevel: float
var currentRightPowerLevel: float
@export var leftPowerSprites: Array[Texture2D]
@export var rightPowerSprites: Array[Texture2D]
@export_range(0, 2) var transitionDelta: float
func _transition(curr: float, goal: float, delta: float) -> float:
return curr + (goal - curr) * transitionDelta * delta
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
currentLeftPowerLevel = _transition(currentLeftPowerLevel, leftPowerLevel, delta)
currentRightPowerLevel = _transition(currentRightPowerLevel, rightPowerLevel, delta)
if not leftPowerSprites.is_empty():
var index = roundf(currentLeftPowerLevel * leftPowerSprites.size())
index = clamp(index, 0, leftPowerSprites.size() - 1)
leftEngine.texture = leftPowerSprites[index]
if not rightPowerSprites.is_empty():
var index = roundf(currentRightPowerLevel * rightPowerSprites.size())
index = clamp(index, 0, rightPowerSprites.size() - 1)
rightEngine.texture = rightPowerSprites[index]
func _change_left_power_level(level: float):
leftPowerLevel = level
func _change_right_power_level(level: float):
rightPowerLevel = level
func _on_left_engine_off():
_change_left_power_level(0)
func _on_left_engine_on():
_change_left_power_level(1)
func _on_right_engine_off():
_change_right_power_level(0)
func _on_right_engine_on():
_change_right_power_level(1)